The brand new work "Resident Evil Village" of the "Resident Evil" series has been released, and then the senior whistleblower "Aesthetic Gamer" has revealed the villains in "Resident Evil Village".
"Aesthetic Gamer" said: Alex Wesker will return to become the villain of "Resident Evil Village", while Daniel Fabron will help her in secret. Players are not only interested in the villains of Resident Evil Village, but also very curious about the landing platform of Resident Evil Village. Attentive players may have noticed: "Resident Evil Village" has confirmed that it will land on PS5, XSX and PC platforms, of which there is no PS4 and Xbox One.
It stands to reason that such non-exclusive third-party games will generally cross the current mainstream platforms, such as Ubisoft's "Assassin's Creed Valhalla" will land on PS5, XSX, PS4, Xbox One and PC platforms. We know that the game engine of "Resident Evil Village" is still "RE ENGINE". This engine has created other games in the "Resident Evil" series. These games landed on PS4 and Xbox One without exception. So why is Resident Evil Village the exception?
Capcom producer Pete Fabiano once said: "Resident Evil Village" is "no load time". Realistic graphics and subtle sound effects, combined with completely non-existent reading time, allow players to immerse themselves in the game world of Resident Evil Village!
Of course, there may be exaggerated elements in Pete Fabiano's words, but it cannot be denied that the loading time of the game must be very short. And this point, the current console PS4 and Xbox One can not do. Therefore, it is speculated that "Resident Evil Village" should use a special gameplay that can only be presented by the next-generation host, so Capcom "discarded" PS4 and Xbox One.
According to veteran "Aesthetic Gamer": "Resident Evil Village" actually had PS4 and Xbox One versions at the beginning, but later because PS4 and Xbox One require frequent reading resources.
"Aesthetic Gamer" added: "Resident Evil Village" the main stage of the game is "village", we can see from the game name. Players need to frequently enter and exit various areas of the village, which means the act of reading resources It will be more frequent. On the next-generation console, there is almost no "load time" for frequent switching areas, so you can play games smoothly. On PS4 and Xbox One, this is a problem that cannot be ignored.
According to the above statement, Capcom may have the PS4 version and Xbox One version of "Resident Evil Village" on hand, but for the "extreme performance" of the game, it will not be announced for the time being. Do you think such an explanation is reliable? Welcome to leave a message!