As a truckload of heavily armed WLF soldiers and then a brutal bunch wounded, a flock of negative reviews appeared on The Last of Us Part II. When released, popular fast food was just great, with the most numeric reviews at 10. Interestingly, some outlets that didn't get digital results for their reviews had negative experiences, such as Will Bedingfield for Wired. After the second installment of The Last of Us debuted and the general public finally began to think about this dark and violent world, a wave of negative user comments highlighted that something was in full swing.
Despite all this, The Last of Us Part II, in addition to being deeply rooted in controversy such as leaked story spoilers and Naughty Dog's inner working conditions, is still breaking records in sales. This long-awaited sequel, which reached its predecessor as a new-generation console, now has a rating of 4.5 Metacritic users and averages 7.0 on IMDb. What gives? Is it the story? Are they current events? Did it leak? Was the gameplay a bit repetitive? Or could it be another case of the politically oriented revision bombings?
It is not surprising that it is a mix of all these theories and then some.
A world of opinions in turmoil
Fan or not, The Last of Us Part II has received many different opinions. Some players praise this for including the newly discovered horror elements in the series, while others question the decisions of a particular story, which may or may not be better presented. In addition to one of Sony's best exclusive shows, The Last of Us Part II failed to live up to its predecessor not only because of some grievances regarding the story, characters and gameplay, but also because of the need. The latter aspect will be discussed in the last section, but it is clearly a very violent and brutal video game centered on a revenge story that was the last thing anyone needed right now.
While it's almost impossible to determine whether the ongoing epidemic has a direct impact on the way some players have been confronted with this game, there's no doubt that The Last of Us Part II is specifically an individual experience. Given the conspiracy of revenge and themes that focus on the consequences each of the playable characters has, each new player will be tied to the story and characters in many different emotions. This is evidenced by my dad's annoying dislike of speech by YouTuber AngryJoe. To confront Joe (and a large fan base), Forbes wrote a piece in defense of Abby, but for most of The Last of Us fans, the damage had already been done.
An ineffective round of bombing
Common guesses point to the influx of politically targeted review bombs, which account for the bulk of that low metacritical user score. From Eli's relationship with Dina to, as Neil Druckman says above, my father's sexual life, The Last of Us Part II is easy prey for the ignorant. Others wonder why these aspects of the character are central to the story, but as explained in the previous section, the narrative seems designed to offer different perspectives to challenge the audience. Players are asked to look at the deeper and darker sides of themselves, face the consequences and stay in brutal and controversial ways. Not every player will enjoy it, and they can't look beyond their own ideologies to appreciate the beauty of Dina and Eli's love, despite the treacherous world around them. This is what the game requires of its players, namely almost alternating emotional sequences aggravated with an incredibly moving outcome. It's not supposed to be fun. The aim of this game was to be impressive, and it clearly worked.
The Last of Us Part II is the most brutal and most beautiful photo among the zombie stories. In the same context in which many opinions have to be interviewed, he must contact a wide range of players in the same way. By doing this a theory could be worked out, Neil Druckmann has long scrapped a large number of fans just because of the way he tried to add diversity to the experience. The uncivilized hatred and the allegations of bad writing were combined into a lot of misinformation. Instead of playing the entire game and testing it out for yourself, most of them will judge the sequel based on an emotion used. As previously mentioned, this sequel is (in my opinion) superb as an apocalyptic tale for the way it makes me feel inside throughout my playthrough, yet I also find specific aspects of the plot to be more than a little careless and tone-deaf to what fans may have expected in a sequel.
Often characters are the most integral part of the story. It is their background stories and coherence within both the setting and the plot, which are addressed with many core themes, that make experiences such as the original The Last of Us exceptional and unforgettable in one go. Specifically for video games, the relationship between player and person is just as important as the characters in the game. Grand Theft Auto V would be nothing without Trevor, and no The Legend of Zelda would have been worthless without Link's incarnation, but these characters have become more connected (and therefore playable) through compelling relationships with other characters, such as Michael de Santa and Janon, Respectively.
In the case of the final part of The Last of Us Part II, not only does one of the most beloved characters encounter a somewhat casual and brutal demise, but the focus on the joint relationship between Joel and Ellie gave them an influential origin , losing all meaning when multiplied by Previously by a new playable character, AngryJoe's favorite, Abby. We can then understand how much of the fan base has changed their appearances in the series. Joel's demise left most of the sour taste in most of the fans' paintings, and as the character's voice actor, Troy Baker, stands up and defends Dave's decisions, fans still disagree on how this sequel should have gone. The question arises: does the last of us really need a sequel?
As Nathan Dettum wrote in his 2016 Eurogamer article, "... The Last Of Us is about people. When we talk about the seriousness or respect of the game, what we're really discussing is the attempt to sort to bring emotional realism into a familiar game scenario where characters usually deal with bragging It's the end of the world and they want to photograph things, yet Joel and Eli are weak and scared in every way we expect In the case of an ice cream and immediate in death, people in him are forced to think about what is really useful. "
The last part of us lost sight of this. Instead, Naughty Dog chose to portray the reverse of origin and brutality and take revenge in its most deadly and ferocious forms. How this sequel was received is exactly what players should feel: anger, confusion and unease. This is not for everyone, including old fans. More game news all in here!